Just make sure you do the same for the others. if then //You can use touching colour here if you like. Don't make it too high though, or it starts to glitch a bit. when (time starts v) forever move (YT) steps //number of steps is anything you want. Press “quote” at the bottom, then press the green tick (the preview button) to see the entire thing. ![]() Try it out!Doesn't work on vertical walls This is my answer. the missile is traveling in direction 20 degrees it would turn to 160 degrees. ![]() When Flag clicked Forever If Touching colour ( border Colour ) Point in direction 180 - Direction Basically 180 will be subtracted by the direction that the missile is going in. Maxhup010 wrote:This is my script for my wall bounce game! The same principles, but you would need a border around your battlefield. I can't believe you were able to do all that but get stuck on bouncing a bullet.
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